Basics of Bokurano Daibouken 3, Written by Blind Ninja


Here you can see what the different key commands are for bk3 along with some information about game play.

Basic Controls

In no particular order.

Menu controls
up/down arrows:?
Move between items


Go back/close/exit game at status screen

Copy currently selected item to clipboard

Copy entire menu to clipboard

Find, is case sensitive

Page up/down:?
jump between menu items, customizable in options

In weapon select menu during game play, quick sets equipped weapons

. (period):?
announces how many items are in the menu, and which item you are currently on

Game Play Controls
Left/right arrows:
Movement, pressing once if facing other direction turns, hold to run/walk, check preferences. Default is run. Increases/decreases speed of Sky Racer, reversed if flying left.

Hold to run/walk, check preferences, default is hold to walk

Turn sky racer

Up arrow:
Jump, climb up, ascend in Sky Racer

Down arrow:
Raise shield, climb down, descend/land in Sky Racer

Use curret weapon, hold for rapid fire if available, press multiple times for combo attack if available

Switch to equipped weapons

Open menu

Check coordinates

Open weapon menu

Combat log

Switch weapon modes for current weapon, if available

Tracking menu in Sky Racer, on ground available in some levels for other things

Check stamina

Recovery items

Toggle sonar, if available

Shield menu, check remaining shield endurance if one is equipped

Object info menu

Grappling hook, after stage 8

Hold to use camera

Check health

Stat point Allocation, landing switch of Sky Racer if available.

Skip the scenes at the beginning of parts.

left/right arrows in stat screen:
allocate points one by one, hold control to allocate 1 percent, hold shift for 10 percent, press enter on a stat to input a number of points to allocate

action button, open door, take item, pres switch, etc

Tactical items

Collection items

Levels & Stats

When enemies are defeated, you gain experience. When you gain enough experience, you level up, which is noted both in the combat log, as well as by a quick musical sound. Bosses give bonus experience, but only the first time they're defeated.

Your required experience to gain another level is always at the very top of the combat log. You gain at least 10 stat points with each level, which does scale up. These stat points, as explained in the tutorial can be applied to several different things, listed below.

Each point raises damage of weapons and tactical items by specific amounts, for weapons this is the multiplier value.

Each point decreases the damage you take from hits by 3 points to a minimum of 1, note some attacks are not affected by your defense rating.

Affects damage of some tactical items and weapons, required to use better weapons and shields. Also affects maximum vertical range of tactical items, 10 points of tech allows you to aim up 1 more coordinate.

Each point raises your maximum stamina by 3. Swinging heavy weapons drains stamina, if you run out you will temporarily be stunned while you recover. Walking makes you recover stamina faster than standing still.

Each point raises your maximum health by 5 points. Every level, your max HP increases by 10 automatically, or 2 level points.

Note that once points are allocated, they cannot be taken back so choose carefully.

You will also find items throughout the game that increase your stats by a small amount in the form of colored fruits. These fruits are used like recovery items, but take a decent amount of time to finish working. However their affects are permanent.

The Camera

Learning to use the camera is a must for parts of the game. The camera allows you to see what is around you without actually moving, example: knowing if that gap to your right is just a small hop down, or if it will cause you to go splat on the ground 30 feet below... which, of course would be quite bad for your continued life.

Activate the camera by holding the G key, and move it with your arrow keys. Empty space is indicated by a higher pitched bleep, barriers or platforms are indicated by a low tone. Also useful for knowing if you'll actually be able to jump to that platform over there, as your character can only jump 4 tiles up before coming back down.