Psychic Type Card Listing
psychogenesis:
requires the launcher to be psychic type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on psychic launched attacks, ) (psychic, type, passive effect)
revelatory contact:
works as a reaction against a contact card, requires the launcher to be psychic type 100 % success the target shows 8 cards from their hand (psychic, contact, reaction, offensive)
souvenir:
100 % success the launcher has a 100 % chance to take 2 card from their exile (psychic, manipulation)
ray depression:
3 magical power, 100 % success (psychic, ray, magical, offensive)
concentrate:
100 % success the launcher has a 100 % chance of becoming -2 in confusion, for up to 4 turns (psychic, status)
personal measure:
100 % success the launcher has a 100 % chance to take 1 card posture from their deck (psychic, manipulation)
psychoriginity:
works as a parry against a posture card, 85 % success The launcher gets 1 psychoriginity cards in their hand The launcher can't draw during 2 turns (psychic, parry)
confinement:
100 % success the launcher has a 100 % chance to take 2 card barrier from their deck, take 2 card barrier from their discard pile (psychic, manipulation)
cephalalgia:
works following the target's special attack statistic 4 magical power, 100 % success (psychic, magical, offensive)
mastery of panic:
works as a parry against a panic card, 85 % success The launcher gets 1 mastery of panic cards in their hand The launcher can't draw during 2 turns (psychic, parry)
thought symbol
100 % success The launcher gets 2 thought symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (psychic, minor symbol, passive effect)
reflexion:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in special attack, for up to 8 turns (psychic, stat)
risk analysis:
Level 1 100 % success the launcher has a 100 % chance of becoming +1 in dodge, -2 in critical failure, for up to 8 turns (psychic, stat)
ideation:
Level 1 100 % success the launcher has a 100 % chance to take 1 card magical from their deck (psychic, manipulation)
forethought:
Level 1 100 % success the launcher can see 4 cards from their deck (psychic)
precalculus:
Level 1 100 % success the launcher has a 100 % chance of becoming +4 in success, for up to 4 turns (psychic, stat)
epileptic wave:
Level 1 90 % success the target has a 100 % chance of becoming -4 in success, for up to 4 turns (psychic, undulation, stat, offensive)
psychic trauma:
Level 1 4 magical power, the launcher suffers 100 % of the damages caused to the target, 100 % success in 8 turns the launcher has a 100 % chance of becoming +2 in fear, for up to 2 turns in 8 turns the target has a 100 % chance of becoming +2 in fear, for up to 2 turns (psychic, magical, offensive, status)
passive intervention:
Level 1 100 % success the launcher has a 100 % chance to take 1 card passive effect from their deck (psychic, manipulation)
symbolic mirror
Level 1 works as a parry against a major symbol card 1 magical power, 100 % success (psychic, mirror, major symbol, parry, magical, offensive)
mini amnesia:
Level 2 100 % success The target's type level is modified by -6 (psychic, offensive, type)
nightmare:
Level 3 works following the target's sleep status 5 magical power, 80 % success (psychic, magical, offensive)
muzzling:
Level 3 80 % success the target has a 100 % chance to put 2 card mouth into their exile, the target puts 2 cards mouth below their deck. (psychic, manipulation, offensive)
futur sight:
Level 3 100 % success the launcher can see 8 cards from their deck (psychic)
psychic disruption:
Level 4 100 % success the target has a 100 % chance of becoming +1 in critical failure, for up to 4 turns (psychic, stat, offensive)
telekinesis:
Level 4 75 % success 100 % chance of changing the target's type into flying (psychic, offensive, type)
rashness access:
Level 4 100 % success the target shows 8 cards from their deck (psychic, offensive)
defusing:
Level 4 100 % success the target has a 100 % chance to put 2 card explosion into their exile the target puts 2 cards explosion below their deck. (psychic, manipulation, offensive)
psyshock:
Level 5 6 magical power, 100 % success the target has a 30 % chance of becoming -1 in physical defense, -1 in special defense, for up to 4 turns (psychic, magical, offensive)
relax:
Level 5 100 % success adds 50 health points to the launcher the launcher has a 100 % chance of becoming +2 in sleep, for up to 4 turns (psychic, status)
mental prepare:
Level 5 100 % success the launcher has a 100 % chance of becoming +2 in special attack, +1 in success, for up to 4 turns (psychic, stat)
apprenticed:
Level 5 100 % success the launcher has a 100 % chance of becoming +2 in sleep, for up to 2 turns The launcher's type level is modified by 8 (psychic, type, status)
anticipation:
Level 6 100 % success the target shows 8 cards from their hand (psychic, offensive)
psycho axe:
Level 6 6 physical power, has a level 2 critical hit, 100 % success the target shows 4 cards from their deck (psychic, weapon, axe, physical, offensive)
insect nightmare:
Level 6 works following the target's sleep status 5 magical power, 80 % success The target gets 4 entomophobia cards in their hand (psychic, nightmare, magical, offensive)
ghost nightmare:
Level 6 works following the target's sleep status 5 magical power, 80 % success The target gets 4 phasmophobia cards in their hand (psychic, nightmare, magical, offensive)
forest nightmare:
Level 6 works following the target's sleep status 5 magical power, 80 % success The target gets 4 hylophobia cards in their hand (psychic, nightmare, magical, offensive)
feather nightmare:
Level 6 works following the target's sleep status 5 magical power, 80 % success The target gets 4 ornithophobia cards in their hand (psychic, nightmare, magical, offensive)
alchemical nightmare:
Level 6 works following the target's "sleep" status, 5 magical power, 80 % success The target gets 4 "toxiphobia" cards in their hand, (psychic, nightmare, magical, offensive)
guard theft:
Level 7 works following the target's physical defense statistic, 100 % success the launcher has a 100 % chance of becoming +1 in physical defense, for up to 8 turns the target has a 100 % chance of becoming -1 in physical defense, for up to 8 turns (psychic, stat, offensive)
attention theft:
Level 7 works following the target's special defense statistic, 100 % success the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns the target has a 100 % chance of becoming -1 in special defense, for up to 8 turns (psychic, stat, offensive)
hypnosis:
Level 8 90 % success the target has a 100 % chance of becoming +1 in sleep, for up to 4 turns (psychic, status, offensive)
dream eater:
Level 10 works following the target's sleep status 8 magical power, 80 % success the launcher regains 100 % of the damages caused to the target (psychic, magical, offensive, absorption)
amnesia:
Level 12 100 % success The target's type level is modified by -10 (psychic, offensive, type)
phobic resurgence:
Level 12 works following the number of phobia cards in the target's discard pile, 100 % success the target has a 100 % chance to take 1 card phobia from their discard pile (psychic, manipulation, offensive)
wrap ray:
Level 15 works following the target's confusion status, 8 magical power, 100 % success (psychic, ray, magical, offensive)
telekinetic crash:
Level 18 requires the target to be flying type 6 physical power, can hit up to 5 times, has a level 1 critical hit, 100 % success (psychic, physical, offensive, multi-hit)
psychic fusillade:
Level 26 8 magical power, can hit up to 5 times, 100 % success the target has a 30 % chance of becoming +1 in confusion, for up to 2 turns (psychic, magical, offensive, multi-hit)