Psychic Type Card Listing


psychogenesis:

requires the launcher to be psychic type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on psychic launched attacks, )
(psychic, type, passive effect)


revelatory contact:

works as a reaction against a contact card, requires the launcher to be psychic type
100 % success
the target shows 8 cards from their hand
(psychic, contact, reaction, offensive)


souvenir:

100 % success
the launcher has a 100 % chance to take 2 card from their exile
(psychic, manipulation)


ray depression:

3 magical power, 100 % success
(psychic, ray, magical, offensive)


concentrate:

100 % success
the launcher has a 100 % chance of becoming -2 in confusion, for up to 4 turns
(psychic, status)


personal measure:

100 % success
the launcher has a 100 % chance to take 1 card posture from their deck
(psychic, manipulation)


psychoriginity:

works as a parry against a posture card, 85 % success
The launcher gets 1 psychoriginity cards in their hand
The launcher can't draw during 2 turns
(psychic, parry)


confinement:

100 % success
the launcher has a 100 % chance to take 2 card barrier from their deck, take 2 card barrier from their discard pile
(psychic, manipulation)


cephalalgia:

works following the target's special attack statistic
4 magical power, 100 % success
(psychic, magical, offensive)


mastery of panic:

works as a parry against a panic card, 85 % success
The launcher gets 1 mastery of panic cards in their hand
The launcher can't draw during 2 turns
(psychic, parry)


thought symbol

100 % success
The launcher gets 2 thought symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(psychic, minor symbol, passive effect)


reflexion:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in special attack, for up to 8 turns
(psychic, stat)


risk analysis:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in dodge, -2 in critical failure, for up to 8 turns
(psychic, stat)


ideation:

Level 1
100 % success
the launcher has a 100 % chance to take 1 card magical from their deck
(psychic, manipulation)


forethought:

Level 1
100 % success
the launcher can see 4 cards from their deck
(psychic)


precalculus:

Level 1
100 % success
the launcher has a 100 % chance of becoming +4 in success, for up to 4 turns
(psychic, stat)


epileptic wave:

Level 1
90 % success
the target has a 100 % chance of becoming -4 in success, for up to 4 turns
(psychic, undulation, stat, offensive)


psychic trauma:

Level 1
4 magical power, the launcher suffers 100 % of the damages caused to the target, 100 % success
in 8 turns the launcher has a 100 % chance of becoming +2 in fear, for up to 2 turns
in 8 turns the target has a 100 % chance of becoming +2 in fear, for up to 2 turns
(psychic, magical, offensive, status)


passive intervention:

Level 1
100 % success
the launcher has a 100 % chance to take 1 card passive effect from their deck
(psychic, manipulation)


symbolic mirror

Level 1
works as a parry against a major symbol card
1 magical power, 100 % success
(psychic, mirror, major symbol, parry, magical, offensive)


mini amnesia:

Level 2
100 % success
The target's type level is modified by -6
(psychic, offensive, type)


nightmare:

Level 3
works following the target's sleep status
5 magical power, 80 % success
(psychic, magical, offensive)


muzzling:

Level 3
80 % success
the target has a 100 % chance to put 2 card mouth into their exile, the target puts 2 cards mouth below their deck.
(psychic, manipulation, offensive)


futur sight:

Level 3
100 % success
the launcher can see 8 cards from their deck
(psychic)


psychic disruption:

Level 4
100 % success
the target has a 100 % chance of becoming +1 in critical failure, for up to 4 turns
(psychic, stat, offensive)


telekinesis:

Level 4
75 % success
100 % chance of changing the target's type into flying
(psychic, offensive, type)


rashness access:

Level 4
100 % success
the target shows 8 cards from their deck
(psychic, offensive)


defusing:

Level 4
100 % success
the target has a 100 % chance to put 2 card explosion into their exile
the target puts 2 cards explosion below their deck.
(psychic, manipulation, offensive)


psyshock:

Level 5
6 magical power, 100 % success
the target has a 30 % chance of becoming -1 in physical defense, -1 in special defense, for up to 4 turns
(psychic, magical, offensive)


relax:

Level 5
100 % success
adds 50 health points to the launcher
the launcher has a 100 % chance of becoming +2 in sleep, for up to 4 turns
(psychic, status)


mental prepare:

Level 5
100 % success
the launcher has a 100 % chance of becoming +2 in special attack, +1 in success, for up to 4 turns
(psychic, stat)


apprenticed:

Level 5
100 % success
the launcher has a 100 % chance of becoming +2 in sleep, for up to 2 turns
The launcher's type level is modified by 8
(psychic, type, status)


anticipation:

Level 6
100 % success
the target shows 8 cards from their hand
(psychic, offensive)


psycho axe:

Level 6
6 physical power, has a level 2 critical hit, 100 % success
the target shows 4 cards from their deck
(psychic, weapon, axe, physical, offensive)


insect nightmare:

Level 6
works following the target's sleep status
5 magical power, 80 % success
The target gets 4 entomophobia cards in their hand
(psychic, nightmare, magical, offensive)


ghost nightmare:

Level 6
works following the target's sleep status
5 magical power, 80 % success
The target gets 4 phasmophobia cards in their hand
(psychic, nightmare, magical, offensive)


forest nightmare:

Level 6
works following the target's sleep status
5 magical power, 80 % success
The target gets 4 hylophobia cards in their hand
(psychic, nightmare, magical, offensive)


feather nightmare:

Level 6
works following the target's sleep status
5 magical power, 80 % success
The target gets 4 ornithophobia cards in their hand
(psychic, nightmare, magical, offensive)


alchemical nightmare:

Level 6
works following the target's "sleep" status, 5 magical power, 80 % success
 The target gets 4 "toxiphobia" cards in their hand,
(psychic, nightmare, magical, offensive)


guard theft:

Level 7
works following the target's physical defense statistic, 100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, for up to 8 turns
the target has a 100 % chance of becoming -1 in physical defense, for up to 8 turns
(psychic, stat, offensive)


attention theft:

Level 7
works following the target's special defense statistic, 100 % success
the launcher has a 100 % chance of becoming +1 in special defense, for up to 8 turns
the target has a 100 % chance of becoming -1 in special defense, for up to 8 turns
(psychic, stat, offensive)


hypnosis:

Level 8
90 % success
the target has a 100 % chance of becoming +1 in sleep, for up to 4 turns
(psychic, status, offensive)


dream eater:

Level 10
works following the target's sleep status
8 magical power, 80 % success
the launcher regains 100 % of the damages caused to the target
(psychic, magical, offensive, absorption)


amnesia:

Level 12
100 % success
The target's type level is modified by -10
(psychic, offensive, type)


phobic resurgence:

Level 12
works following the number of phobia cards in the target's discard pile, 100 % success
the target has a 100 % chance to take 1 card phobia from their discard pile
(psychic, manipulation, offensive)


wrap ray:

Level 15
works following the target's confusion status, 8 magical power, 100 % success
(psychic, ray, magical, offensive)


telekinetic crash:

Level 18
requires the target to be flying type
6 physical power, can hit up to 5 times, has a level 1 critical hit, 100 % success
(psychic, physical, offensive, multi-hit)


psychic fusillade:

Level 26
8 magical power, can hit up to 5 times, 100 % success
the target has a 30 % chance of becoming +1 in confusion, for up to 2 turns
(psychic, magical, offensive, multi-hit)