Poison Type Card Listing
chimical study:
requires the launcher to be "poison" type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on "poison" launched attacks, ) (poison, type, passive effect)
elixir of poison:
has a level 1 critical failiure, 100 % success in 2 turns the launcher has a 100 % chance of becoming +2 in poison, for up to 1 turns (poison, elixir, status)
putrid gas:
3 magical power, 100 % success (poison, magical, offensive)
antidote:
100 % success the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns (poison, status)
poison powder:
80 % success the target has a 100 % chance of becoming +1 in poison, for up to 1 turns (poison, powder, status, offensive)
search:
100 % success the launcher has a 100 % chance to take 1 card "status" from their deck (poison, manipulation)
reactivity:
100 % success the launcher has a 100 % chance to take 1 card "reaction" from their deck (poison, manipulation)
toxic contact:
works as a reaction against a "contact" card requires the launcher to be "poison" type, 100 % success the target has a 100 % chance of becoming +1 in poison, for up to 2 turns (poison, contact, reaction, status, offensive)
alchemist cauldron:
100 % success the launcher has a 100 % chance to take 1 card "elixir" from their deck (poison, manipulation)
toxic symbol
100 % success The launcher gets 2 toxic symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (poison, minor symbol, passive effect)
manufacture of elixir:
Level 1 works following the number of "powder" cards in the launcher's hand, 100 % success The launcher gets 1 "elixir of poison" cards in their hand (poison)
mithridatisme:
Level 1 100 % success in 4 turns the launcher has a 100 % chance of becoming -2 in poison, for up to 8 turns (poison, status)
transfusion:
Level 1 works following the launcher's "poison" status, 90 % success the target has a 100 % chance of becoming +2 in poison, for up to 4 turns (poison, blood, status, offensive)
poisoned pike:
Level 1 3 physical power, 100 % success the target has a 50 % chance of becoming +1 in poison, for up to 2 turns (poison, weapon, physical, offensive)
coagulation factor:
Level 1 works following the number of "bleeding" cards in the launcher's hand, 100 % success adds 1 health points to the launcher, the launcher has a 100 % chance to put 1 card "bleeding" into their discard pile has a passive effect in the hand (-1 power on "blood" received attacks) (poison, blood, passive effect, manipulation)
corrosive shield:
Level 1 works as a parry against a "rock" card, 8 physical power, 100 % success the target has a 50 % chance of becoming -1 in physical defense, for up to 2 turns has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "steel" received attacks) (poison, weapon, shield, parry, physical, offensive, passive effect)
frog croak:
Level 1 2 magical power, 100 % success the launcher has a 100 % chance to take 1 card "poison" in the target's deck (poison, sound, magical, offensive, manipulation)
vomiting:
Level 1 follows the number of "mouth" cards in the launcher's discard pile 2 magical power, 90 % success the target has a 10 % chance of becoming -1 in physical defense, for up to 1 turns (poison, mouth, magical, offensive)
forced beverage:
Level 1 works as a parry against a "mouth" card works following the number of "elixir of poison" cards in the launcher's hand, 100 % success in 2 turns the target has a 100 % chance of becoming +2 in poison, for up to 1 turns the launcher has a 100 % chance to put 1 card "elixir of poison" into their exile (poison, contact, parry, manipulation, status, offensive)
toxic spore:
Level 1 works as a reaction against a "contact" card, 100 % success takes 1 health points from its launcher, takes1 health points from its target The launcher gets 2 "toxic spore" cards in their hand, The target gets 2 "toxic spore" cards in their hand (poison, powder, reaction, offensive)
withering
Level 1 follows the number of magic flower cards in the target's hand 100 % success takes 1 health points from its target, the target has a 100 % chance to put 1 card magic flower into their discard pile (poison, offensive, manipulation)
healing poison:
Level 1 works following the launcher's "poison" status 100 % success adds 10 health points to the launcher, (poison)
acid thrower:
Level 2 4 magical power, 100 % success the target has a 20 % chance of becoming -1 in physical defense, for up to 12 turns (poison, magical, offensive)
elixir delivery:
Level 2 works following the number of "elixir of poison" cards in the launcher's hand, 100 % success the target has a 100 % chance to take 1 card "elixir of poison" in the launcher's hand (poison, manipulation, offensive)
poisoning:
Level 3 90 % success the target has a 100 % chance of becoming +1 in poison, for up to 4 turns (poison, status, offensive)
acid arrow:
Level 3 4 magical power, has a level 6 critical hit, 100 % success (poison, arrow, magical, offensive)
alchemist:
Level 4 100 % success The launcher takes the "alchemist" posture (+3 power on "explosion" launched attacks, +2 power on "poison" launched attacks, +1 power on "fire" launched attacks, +2 power on "physical" received attacks) (poison, posture)
acid bomb:
Level 5 7 magical power, 100 % success the target has a 50 % chance of becoming -2 in physical defense, for up to 12 turns (poison, explosion, magical, offensive)
poisoned gift:
Level 6 90 % success adds 20 health points to the target, the target has a 100 % chance of becoming +1 in poison, for up to 12 turns (poison, status, offensive)
tartar mace:
Level 6 7 physical power, 80 % success the target has a 80 % chance to put 2 card "water" into their exile (poison, weapon, mace, double try, physical, offensive)
dissolving:
Level 8 100 % success the target has a 100 % chance of becoming -1 in physical defense, for up to 8 turns the target has a 100 % chance to put 2 card "powder" into their exile (poison, stat, offensive, manipulation)
stench:
Level 9 90 % success in 4 turns the target has a 100 % chance of becoming +2 in poison, for up to 8 turns (poison, status, offensive)
insecticide:
Level 10 100 % success the target has a 100 % chance to put 2 card "bug" into their exile (poison, manipulation, offensive)
shock poison:
Level 12 works following the target's "poison" status, 5 magical power, 100 % success (poison, magical, offensive)
alchemical curse:
Level 12, follows the number of "toxiphobia" cards in the target's hand, 90 % success the target has a 100 % chance to put 1 card "toxiphobia" into their exile, The target gets 1 "elixir of poison" cards in their hand, (poison, manipulation, offensive)
elixir explosion:
Level 14 follows the number of "elixir" cards in the target's hand, 5 magical power, 100 % success the target has a 50 % chance of becoming +1 in fear, for up to 1 turns, the target has a 100 % chance to put 1 card "elixir" into their exile (poison, explosion, magical, offensive, manipulation)
pus surge:
Level 16 follows the number of "bleeding" cards in the launcher's discard pile, 4 magical power, 100 % success in 4 turns the target has a 100 % chance of becoming +1 in poison, for up to 1 turns (poison, blood, surge, magical, offensive, status)
powder explosion:
Level 22 follows the number of "powder" cards in the target's hand 5 magical power, 100 % success the target has a 50 % chance of becoming +1 in fear, for up to 1 turns the target has a 100 % chance to put 1 card "powder" into their exile (poison, explosion, magical, offensive, manipulation)