Ghost Type Card Listing
ghost mind:
requires the launcher to be ghost type, 100 % success The launcher's type level is modified by 1 has a passive effect in the hand (+1 power on ghost launched attacks, ) (ghost, type, passive effect)
nostalgic hand:
works following the number of cards in the launcher's hand, 100 % success the launcher has a 100 % chance to take 1 card from their discard pile, put 1 card into their exile (ghost, hand, manipulation)
frightening laugh:
75 % success the target has a 100 % chance of becoming +1 in fear, for up to 1 turns (ghost, mouth, sound, status, offensive)
link to the past:
works following the number of mirror cards in the launcher's hand, 100 % success in 2 turns the launcher has a 50 % chance of becoming +1 in curse, for up to 1 turns the launcher has a 100 % chance to take 1 card from their discard pile (ghost, manipulation)
wicked contact:
works as a reaction against a contact card, requires the launcher to be ghost type, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 2 turns (ghost, contact, reaction, status, offensive)
defeatism:
works as a reaction against a contact card, 100 % success The target gets 1 defeatism cards in their hand The target takes the defeatism posture (-1 power on offensive launched attacks, +1 power on offensive received attacks, +2 power on psychic received attacks) (ghost, reaction, posture offensive)
false reality:
works as a parry against a mirror card, 85 % success The launcher gets 1 false reality cards in their hand, The launcher can't draw during 2 turns (ghost, parry)
undulatory organization:
100 % success the launcher puts 4 cards undulation above their deck. (ghost, undulation, manipulation)
surfing on undulation:
works as a parry against a undulation card 12 physical power, 90 % success (ghost, parry, critical risk, physical, offensive)
return bow:
100 % success the launcher has a 100 % chance to take 1 card arrow from their discard pile has a passive effect in the hand (+1 power on arrow launched attacks, +1 power on contact received attacks) (ghost, weapon, passive effect, manipulation)
ghost symbol
100 % success The launcher gets 2 ghost symbol cards in their hand has a passive effect in the hand (+1 power on major symbol launched attacks, +2 power on major symbol received attacks) (ghost, minor symbol, passive effect)
immunity against normal:
works as a parry against a "normal" card requires the launcher to be "ghost" type, 85 % success The launcher gets 1 "immunity against normal" cards in their hand, The launcher can't draw during 1 turns, (ghost, parry)
immunity against fighting:
works as a parry against a "fighting" card requires the launcher to be "ghost" type, 85 % success The launcher gets 1 "immunity against fighting" cards in their hand, The launcher can't draw during 1 turns, (ghost, parry)
reflex ghost mind:
Level 1 works as a parry against a normal card, 100 % success 100 % chance of changing the launcher's type into ghost (ghost, parry, type)
disappearance:
Level 1 100 % success the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns (ghost, stat)
lick:
Level 1 3 physical power, 100 % success the target has a 30 % chance of becoming +1 in paralysis, for up to 1 turns (ghost, mouth, contact, physical, offensive)
spectral wind:
Level 1 6 magical power, 75 % success (ghost, wind, magical, offensive)
lugubrious tingling:
Level 1 follows the number of sound cards in the launcher's discard pile, 2 magical power, 90 % success (ghost, sound, magical, offensive)
undulating song:
Level 1 2 magical power, 100 % success the launcher has a 100 % chance to take 1 card undulation in the target's deck (ghost, mouth, sound, undulation, magical, offensive, manipulation)
shadow claw:
Level 2 4 physical power, 100 % success the target has a 20 % chance of becoming +1 in fear, for up to 1 turns (ghost, contact, hand, physical, offensive)
spectral dimension:
Level 2 70 % success 100 % chance of changing the launcher's type into ghost 100 % chance of changing the target's type into ghost (ghost, offensive, type)
power taking:
Level 2 100 % success the launcher has a 100 % chance of becoming +2 in special attack, for up to 8 turns the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns the target has a 100 % chance of becoming -2 in special attack, for up to 8 turns (ghost, absorption, stat, offensive, status)
taking concentration:
Level 2 100 % success the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns the target has a 100 % chance of becoming -2 in special defense, for up to 8 turns (ghost, absorption, stat, offensive, status)
blasting touch:
Level 3 75 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns (ghost, contact, hand, status, offensive)
blasted sword:
Level 3 5 physical power, has a level 1 critical hit, 100 % success the target has a 5 % chance of becoming +1 in curse, for up to 1 turns (ghost, weapon, sword, physical, offensive)
undulating:
Level 3 100 % success The launcher takes the undulating posture (+3 power on undulation launched attacks, +3 power on ray received attacks, -1 power on sound received attacks) (ghost, posture)
void arrow:
Level 3 4 magical power, has a level 6 critical hit, 100 % success (ghost, arrow, magical, offensive)
immaterialism:
Level 5 100 % success Changes the environment to immaterialism (-4 power on physical launched attacks) (ghost, environment)
spectral squall:
Level 6 9 magical power, 75 % success the target has a 10 % chance of becoming +1 in fear, for up to 1 turns (ghost, wind, magical, offensive)
card coming back:
Level 6 100 % success the launcher has a 100 % chance to take 1 card from their discard pile (ghost, manipulation)
annihilation:
Level 8 100 % success the target has a 100 % chance to put 1 card into their exile (ghost, manipulation, offensive)
new coming master:
Level 10 100 % success the launcher has a 100 % chance to take 3 card in the target's exile (ghost, manipulation, offensive)
common past:
Level 11 100 % success the launcher has a 100 % chance to take 2 card from their discard pile the target has a 100 % chance to take 2 card from their discard pile (ghost, manipulation, offensive)
blasted shock:
Level 12 works following the target's curse status 5 magical power, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns (ghost, magical, offensive, status)
blasting power:
Level 15 100 % success the launcher has a 100 % chance of becoming +3 in physical attack, +3 in special attack, for up to 8 turns in 4 turns the launcher has a 100 % chance of becoming +4 in curse, for up to 4 turns (ghost, stat, status)
punishment:
Level 18 follows the number of cards in the target's hand, 2 magical power, 100 % success (ghost, magical, offensive)
demonic drawing:
Level 20 works following the launcher's curse status, 100 % success the target has a 100 % chance of becoming +1 in curse, for up to 4 turns the launcher has a 100 % chance to take 1 card from their deck the target has a 100 % chance to take 1 card from their deck (ghost, manipulation, offensive, status)
undulation of the void:
Level 24 12 magical power, 100 % success the target has a 100 % chance to put 3 card into their exile (ghost, undulation, magical, offensive, manipulation)
supreme punishment:
Level 30, follows the number of " " cards in the target's exile, 4 magical power 100 % success (ghost, magical, offensive)
wicked explosion:
Level 35 works following the launcher's "curse" status, 5 magical power 100 % success the launcher has a 100 % chance of becoming -1 in curse, for about 4 turns, (ghost, explosion, magical, offensive, status)
undulating explosion:
Level 40 18 magical power, 100 % success the target has a 100 % chance to put 6 card into their exile (ghost, explosion, undulation, magical, offensive, manipulation)