Bug Type Card Listing


insectarium:

requires the launcher to be "bug" type, 100 % success
The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on "bug" launched attacks, )
(bug, type, passive effect)


fury cutter:

3 physical power, 100 % success
(bug, contact, physical, offensive)


string shot:

100 % success
the target has a 100 % chance of becoming -1 in success
for up to 4 turns
(bug, stat, offensive)


honey treatement:

100 % success
adds 5 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 4 turns
(bug, status)


ear plug:

works as a parry against a "sound" card, 85 % success
The launcher gets 1 "ear plug" cards in their hand, The launcher can't draw during 2 turns
(bug, parry)


vermin symbol

100 % success
The launcher gets 2 vermin symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(bug, minor symbol, passive effect)


armour of chitin:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, +1 in special defense, for up to 8 turns
(bug, stat)


leech life:

Level 1
4 physical power, the launcher regains 50 % of the damages caused to the target, 100 % success
the target has a 5 % chance of becoming +1 in poison, for up to 1 turns
(bug, mouth, contact, blood, physical, offensive, absorption)


bug's panic:

works following the launcher's "fear" status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success
(bug, panic, contact, critical risk, physical, offensive, multi-hit)


poison sting:

Level 1
5 physical power, has a level 1 critical hit, 100 % success
the target has a 30 % chance of becoming +1 in poison, for up to 1 turns
(bug, contact, physical, offensive)


olfactory track:

Level 1
100 % success
the launcher has a 100 % chance of becoming -2 in dodge, for up to 4 turns, the target has a 100 % chance of becoming -2 in dodge, for up to 4 turns
(bug, stat, offensive)


silk shield:

Level 1
works as a parry against a "flying" card, 8 physical power, 100 % success
the target has a 50 % chance of becoming -1 in success for up to 2 turns
has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "rock" received attacks)
(bug, weapon, shield, parry, physical, offensive, passive effect)


honey barrier:

Level 1, works as a parry against a "mouth" card, 100 % success
adds 10 health points to the target
the target has a 100 % chance of becoming -4 in success, -4 in dodge for up to 2 turns
the target puts 4 cards "offensive" below their deck.
(bug, parry, barrier, offensive, stat, manipulation)


stridulation:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card "bug" in the target's deck
(bug, sound, magical, offensive, manipulation)


buzz:

Level 2, 4 magical power, 90 % success
the launcher has a 20 % chance of becoming +1 in special attack, for up to 2 turns
(bug, sound, magical, offensive)


bloody meal:

Level 3
follows the number of "bleeding" cards in the target's hand
3 physical power, the launcher regains 100 % of the damages caused to the target, 100 % success
(bug, mouth, contact, blood, physical, offensive, absorption)


cocoon:

Level 3, 100 % success
the launcher has a 100 % chance of becoming +8 in physical defense, +8 in special defense, for up to 4 turns
the launcher has a 100 % chance of becoming +8 in sleep, for up to 4 turns
(bug, stat, status)


royale gelly:

Level 5
100 % success
adds 15 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns
(bug, status)


calling to colony:

Level 5, 70 % success
the launcher has a 100 % chance to take 2 card "bug" from their deck
(bug, manipulation)


sticky web:

Level 6, 100 % success
the target has a 100 % chance of becoming -2 in success for up to 4 turns
(bug, stat, offensive)


pin missile:

Level 6
3 physical power, can hit up to 6 times, 100 % success
the target has a 10 % chance of becoming +1 in poison, for up to 2 turns
(bug, contact, physical, offensive, multi-hit)


survival pheromone:

Level 6
70 % success
the launcher has a 100 % chance to take 2 card "bug" from their discard pile
(bug, manipulation)


mosquito:

Level 6
100 % success
 The launcher takes the "mosquito" posture
+4 power on "absorption" launched attacks, +3 power on "blood" launched attacks, +1 power on "contact" launched attacks, -3 power on "magical" launched attacks, +3 power on "hand" received attacks, +2 power on "physical" received attacks, +2 power on "normal" received attacks, +2 power on "rock" received attacks, +2 power on "wind" received attacks),
(bug, posture)


concert of bumblebea:

Level 7, 4 magical power, can hit up to 6 times, 75 % success
the launcher has a 20 % chance of becoming +1 in special attack, for up to 4 turns
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(bug, sound, magical, offensive, multi-hit)


butterfly powder:

Level 8, 90 % success
the launcher has a 100 % chance of becoming +1 in special defense, +2 in dodge, for up to 8 turns
(bug, powder, stat)


combined tackle:

Level 9
1 physical power, the launcher suffers 10 % of the damages caused to the target, 90 % success
The launcher gets 1 "combined tackle" cards in their hand
has a passive effect in the discard (+1 power on "combined tackle" launched attacks, )
(bug, tackle, contact, physical, offensive, passive effect)


injection of pollen:

Level 10
75 % success
100 % chance of changing the target's type into "grass"
(bug, contact, offensive, type)


organization of the colony:

Level 12
100 % success
the launcher puts 8 cards "bug" above their deck.
(bug, manipulation)


foraging:

Level 14
75 % success
the launcher has a 100 % chance to take 1 card in the target's deck, 1 card in the target's discard pile, 1 card in the target's exile
(bug, mouth, manipulation, offensive)


stones' removal:

Level 16
100 % success
the target puts 8 cards "rock" below their deck.
(bug, manipulation, offensive)


giant sting:

Level 22
16 physical power, has a level 1 critical hit, 100 % success
the target has a 40 % chance of becoming +2 in poison, for up to 1 turns
(bug, contact, ancient, physical, offensive)


combined rampage:

Level 32
follows the number of "combined tackle" cards in the launcher's discard pile
6 physical power, the launcher suffers 30 % of the damages caused to the target, 100 % success
(bug, tackle, contact, physical, offensive)