The Light Description

This is a fairly large world with multiple paths that form a loop. They all take you to the same place


Info:

Number of mini games: 26
Paths:  2
Endings:  1
Bonus Mini games:  1


Paths:
The two paths form a big loop with a split both north and south, but all bring you to the same place in the end.

Path 0:
This world starts out with the same three games before the path splits. You will play burn the leaves, reproduce the passage, and the green flash, then the path splits north and south into the loop.

Path1:
South after green flash brings you to the immobility flash, trapped buttons, then shadows codex.
After this you can go south to play the dark dungeon or north to play eluminate the shadows. Both choices link up with the main path through the games solar time and crazy fireworks.


Path 2:
If you go north after the green flash it will lead to Symmetrical lights (there is  a box  west of this game), Elevator operator, Security checkpoint, and then another split.
Here you can go north to play load the capacitors or south to play optical welding. Don't go south it is the stupidest game in the history of CP, and calling it a game is even stupid.
North will take you to Mirrors for solar cells, the highest mountain, and Acrobatic base jump before linking up with the ending path's games of solar time and crazy fireworks.

bonuses mini games:

There is just one bonus minigame...and it is certainly somewhere. Hannibal says there is a box west of Symmetrical lights...so yay for that.


Endings:

This world just has one ending, and there are plenty of different options to skip past the annoying games. No matter how you get there you'll end at The Volcano.

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