Here you will find some information about the Ghost Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Ghost cards you can unlock and use as the Ghost type.


Description For Ghost


Everyone knows the Ghost type is a pain in the ass to fight. This doesn't directly translate to it being great as a main deck however. It cannot touch normal and normal cannot touch it. This makes for an interesting battle if your opponent has normal as a primary or secondary type. It can be a complete success, or a complete failure depending on the luck of what types you are fighting. Luckily there aren't that many cards in the Ghost deck so it can mesh with another type quite well.


Strengths & Weaknesses


This is broken down into four categories.


Very Effective Attack:

Not Effective Attack:

Very Effective Defense:

Not Effective defense:

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Cards Of The Ghost Type


ghost mind:

requires the launcher to be ghost type, 100 % success
The launcher's type level is modified by 1
has a passive effect in the hand (+1 power on ghost launched attacks, )
(ghost, type, passive effect)


nostalgic hand:

works following the number of   cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card from their discard pile, put 1 card into their exile
(ghost, hand, manipulation)


frightening laugh:

75 % success
the target has a 100 % chance of becoming +1 in fear, for up to 1 turns
(ghost, mouth, sound, status, offensive)


link to the past:

works following the number of mirror cards in the launcher's hand, 100 % success
in 2 turns the launcher has a 50 % chance of becoming +1 in curse, for up to 1 turns
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)


wicked contact:

works as a reaction against a contact card, requires the launcher to be ghost type, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 2 turns
(ghost, contact, reaction, status, offensive)


defeatism:

works as a reaction against a contact card, 100 % success
The target gets 1 defeatism cards in their hand
The target takes the defeatism posture
(-1 power on offensive launched attacks, +1 power on offensive received attacks, +2 power on psychic received attacks)
(ghost, reaction, posture
offensive)


false reality:

works as a parry against a mirror card, 85 % success
The launcher gets 1 false reality cards in their hand, The launcher can't draw during 2 turns
(ghost, parry)


undulatory organization:

100 % success
the launcher puts 4 cards undulation above their deck.
(ghost, undulation, manipulation)


surfing on undulation:

works as a parry against a undulation card
12 physical power, 90 % success
(ghost, parry, critical risk, physical, offensive)


return bow:

100 % success
the launcher has a 100 % chance to take 1 card arrow from their discard pile
has a passive effect in the hand (+1 power on arrow launched attacks, +1 power on contact received attacks)
(ghost, weapon, passive effect, manipulation)


ghost symbol

100 % success
The launcher gets 2 ghost symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(ghost, minor symbol, passive effect)


reflex ghost mind:

Level 1
works as a parry against a normal card, 100 % success
100 % chance of changing the launcher's type into ghost
(ghost, parry, type)


disappearance:

Level 1
100 % success
the launcher has a 100 % chance of becoming +4 in dodge, for up to 1 turns
(ghost, stat)


lick:

Level 1
3 physical power, 100 % success
the target has a 30 % chance of becoming +1 in paralysis, for up to 1 turns
(ghost, mouth, contact, physical, offensive)


spectral wind:

Level 1
6 magical power, 75 % success
(ghost, wind, magical, offensive)


lugubrious tingling:

Level 1
follows the number of sound cards in the launcher's discard pile, 2 magical power, 90 % success
(ghost, sound, magical, offensive)


undulating song:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card undulation in the target's deck
(ghost, mouth, sound, undulation, magical, offensive, manipulation)


shadow claw:

Level 2
4 physical power, 100 % success
the target has a 20 % chance of becoming +1 in fear, for up to 1 turns
(ghost, contact, hand, physical, offensive)


spectral dimension:

Level 2
70 % success
100 % chance of changing the launcher's type into ghost
100 % chance of changing the target's type into ghost
(ghost, offensive, type)


power taking:

Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special attack, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special attack, for up to 8 turns
(ghost, absorption, stat, offensive, status)


taking concentration:

Level 2
100 % success
the launcher has a 100 % chance of becoming +2 in special defense, for up to 8 turns
the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns
the target has a 100 % chance of becoming -2 in special defense, for up to 8 turns
(ghost, absorption, stat, offensive, status)


blasting touch:

Level 3
75 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, contact, hand, status, offensive)


blasted sword:

Level 3
5 physical power, has a level 1 critical hit, 100 % success
the target has a 5 % chance of becoming +1 in curse, for up to 1 turns
(ghost, weapon, sword, physical, offensive)


undulating:

Level 3
100 % success
The launcher takes the undulating posture
(+3 power on undulation launched attacks, +3 power on ray received attacks, -1 power on sound received attacks)
(ghost, posture)


void arrow:

Level 3
4 magical power, has a level 6 critical hit, 100 % success
(ghost, arrow, magical, offensive)


immaterialism:

Level 5
100 % success
Changes the environment to immaterialism
(-4 power on physical launched attacks)
(ghost, environment)


spectral squall:

Level 6
9 magical power, 75 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(ghost, wind, magical, offensive)


card coming back:

Level 6
100 % success
the launcher has a 100 % chance to take 1 card from their discard pile
(ghost, manipulation)


annihilation:

Level 8
100 % success
the target has a 100 % chance to put 1 card into their exile
(ghost, manipulation, offensive)


new coming master:

Level 10
100 % success
the launcher has a 100 % chance to take 3 card in the target's exile
(ghost, manipulation, offensive)


common past:

Level 11
100 % success
the launcher has a 100 % chance to take 2 card from their discard pile
the target has a 100 % chance to take 2 card from their discard pile
(ghost, manipulation, offensive)


blasted shock:

Level 12
works following the target's curse status
5 magical power, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
(ghost, magical, offensive, status)


blasting power:

Level 15
100 % success
the launcher has a 100 % chance of becoming +3 in physical attack, +3 in special attack, for up to 8 turns
in 4 turns the launcher has a 100 % chance of becoming +4 in curse, for up to 4 turns
(ghost, stat, status)


punishment:

Level 18
follows the number of   cards in the target's hand, 2 magical power, 100 % success
(ghost, magical, offensive)


demonic drawing:

Level 20
works following the launcher's curse status, 100 % success
the target has a 100 % chance of becoming +1 in curse, for up to 4 turns
the launcher has a 100 % chance to take 1 card from their deck
the target has a 100 % chance to take 1 card from their deck
(ghost, manipulation, offensive, status)


undulation of the void:

Level 24
12 magical power, 100 % success
the target has a 100 % chance to put 3 card into their exile
(ghost, undulation, magical, offensive, manipulation)


undulating explosion:

Level 40
18 magical power, 100 % success
the target has a 100 % chance to put 6 card into their exile
(ghost, explosion, undulation, magical, offensive, manipulation)