Here you will find some information about the Bug Type. First a short description of the type. Second is a listing of what types it is strong and weak against. After that there is a listing of all the Bug cards you can unlock and use as the Bug type.


Description For Bug


The bug type is interesting in the fact that it allows you to have rather large hand sizes. There are multiple cards in the Bug deck which allow you to draw extra cards. This makes for fast leveling and a quick game with less discards at later points in a battle. The main weakness is the lack of different offensive attacks, so you are slightly limited compared to other types. It doesn't have allot of weaknesses, but those weaknesses always seem to pop up in a fight. It's not a large deck, and allows for good pairing with the right type.


Strengths & Weaknesses


This is broken down into four categories.


Very Effective Attack:

Not Effective Attack:

Very Effective Defense:

Not Effective defense:

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Cards Of The Bug Type


insectarium:

requires the launcher to be "bug" type, 100 % success
The launcher's type level is modified by 1, has a passive effect in the hand (+1 power on "bug" launched attacks, )
(bug, type, passive effect)


fury cutter:

3 physical power, 100 % success
(bug, contact, physical, offensive)


string shot:

100 % success
the target has a 100 % chance of becoming -1 in success
for up to 4 turns
(bug, stat, offensive)


honey treatement:

100 % success
adds 5 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 4 turns
(bug, status)


ear plug:

works as a parry against a "sound" card, 85 % success
The launcher gets 1 "ear plug" cards in their hand, The launcher can't draw during 2 turns
(bug, parry)


vermin symbol

100 % success
The launcher gets 2 vermin symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(bug, minor symbol, passive effect)


armour of chitin:

Level 1
100 % success
the launcher has a 100 % chance of becoming +1 in physical defense, +1 in special defense, for up to 8 turns
(bug, stat)


leech life:

Level 1
4 physical power, the launcher regains 50 % of the damages caused to the target, 100 % success
the target has a 5 % chance of becoming +1 in poison, for up to 1 turns
(bug, mouth, contact, blood, physical, offensive, absorption)


bug's panic:

works following the launcher's "fear" status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success
(bug, panic, contact, critical risk, physical, offensive, multi-hit)


poison sting:

Level 1
5 physical power, has a level 1 critical hit, 100 % success
the target has a 30 % chance of becoming +1 in poison, for up to 1 turns
(bug, contact, physical, offensive)


olfactory track:

Level 1
100 % success
the launcher has a 100 % chance of becoming -2 in dodge, for up to 4 turns, the target has a 100 % chance of becoming -2 in dodge, for up to 4 turns
(bug, stat, offensive)


silk shield:

Level 1
works as a parry against a "flying" card, 8 physical power, 100 % success
the target has a 50 % chance of becoming -1 in success for up to 2 turns
has a passive effect in the hand (+1 power on "weapon" launched attacks, -1 power on "rock" received attacks)
(bug, weapon, shield, parry, physical, offensive, passive effect)


honey barrier:

Level 1, works as a parry against a "mouth" card, 100 % success
adds 10 health points to the target
the target has a 100 % chance of becoming -4 in success, -4 in dodge for up to 2 turns
the target puts 4 cards "offensive" below their deck.
(bug, parry, barrier, offensive, stat, manipulation)


stridulation:

Level 1
2 magical power, 100 % success
the launcher has a 100 % chance to take 1 card "bug" in the target's deck
(bug, sound, magical, offensive, manipulation)


buzz:

Level 2, 4 magical power, 90 % success
the launcher has a 20 % chance of becoming +1 in special attack, for up to 2 turns
(bug, sound, magical, offensive)


bloody meal:

Level 3
follows the number of "bleeding" cards in the target's hand
3 physical power, the launcher regains 100 % of the damages caused to the target, 100 % success
(bug, mouth, contact, blood, physical, offensive, absorption)


cocoon:

Level 3, 100 % success
the launcher has a 100 % chance of becoming +8 in physical defense, +8 in special defense, for up to 4 turns
the launcher has a 100 % chance of becoming +8 in sleep, for up to 4 turns
(bug, stat, status)


royale gelly:

Level 5
100 % success
adds 15 health points to the launcher, the launcher has a 100 % chance of becoming -1 in poison, for up to 8 turns
(bug, status)


calling to colony:

Level 5, 70 % success
the launcher has a 100 % chance to take 2 card "bug" from their deck
(bug, manipulation)


sticky web:

Level 6, 100 % success
the target has a 100 % chance of becoming -2 in success for up to 4 turns
(bug, stat, offensive)


pin missile:

Level 6
3 physical power, can hit up to 6 times, 100 % success
the target has a 10 % chance of becoming +1 in poison, for up to 2 turns
(bug, contact, physical, offensive, multi-hit)


survival pheromone:

Level 6
70 % success
the launcher has a 100 % chance to take 2 card "bug" from their discard pile
(bug, manipulation)


concert of bumblebea:

Level 7, 4 magical power, can hit up to 6 times, 75 % success
the launcher has a 20 % chance of becoming +1 in special attack, for up to 4 turns
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns
(bug, sound, magical, offensive, multi-hit)


butterfly powder:

Level 8, 90 % success
the launcher has a 100 % chance of becoming +1 in special defense, +2 in dodge, for up to 8 turns
(bug, powder, stat)


combined tackle:

Level 9
1 physical power, the launcher suffers 10 % of the damages caused to the target, 90 % success
The launcher gets 1 "combined tackle" cards in their hand
has a passive effect in the discard (+1 power on "combined tackle" launched attacks, )
(bug, tackle, contact, physical, offensive, passive effect)


injection of pollen:

Level 10
75 % success
100 % chance of changing the target's type into "grass"
(bug, contact, offensive, type)


organization of the colony:

Level 12
100 % success
the launcher puts 8 cards "bug" above their deck.
(bug, manipulation)


foraging:

Level 14
75 % success
the launcher has a 100 % chance to take 1 card in the target's deck, 1 card in the target's discard pile, 1 card in the target's exile
(bug, mouth, manipulation, offensive)


stones' removal:

Level 16
100 % success
the target puts 8 cards "rock" below their deck.
(bug, manipulation, offensive)


giant sting:

Level 22
16 physical power, has a level 1 critical hit, 100 % success
the target has a 40 % chance of becoming +2 in poison, for up to 1 turns
(bug, contact, ancient, physical, offensive)


combined rampage:

Level 32
follows the number of "combined tackle" cards in the launcher's discard pile
6 physical power, the launcher suffers 30 % of the damages caused to the target, 100 % success
(bug, tackle, contact, physical, offensive)