Normal Type Card Listing


normalization:

requires the launcher to be normal, 100 % success
The launcher's type level is modified by 1, has a passive effect in the hand
(+1 power on normal launched attacks, ),
(normal, type, passive effect)


little tapp:

3 physical power, 100 % success
(normal, contact, hand, physical, offensive)


magical shine:

3 magical power, 100 % success
(normal, magical, offensive)


hideout:

100 % success
the launcher has a 100 % chance of becoming +1 in dodge, for up to 4 turns,
(normal, stat)


wanderlust:

100 % success
the launcher has a 100 % chance of becoming -1 in paralysis, for up to 4 turns,
(normal, status)


natural preservation:

works as a parry against a type card, 85 % success
The launcher gets 1 natural preservation cards in their hand, The launcher can't draw during 2 turns,
(normal, parry)


natural mistrust:

works as a parry against a manipulation card, 85 % success
The launcher gets 1 natural mistrust cards in their hand, The launcher can't draw during 2 turns,
(normal, parry)


prudence:

100 % success
the launcher has a 100 % chance to take 1 card parry from their deck,
(normal, manipulation)


natural panic:

works following the launcher's fear status, 4 physical power, can hit up to 5 times, has a level 1 critical hit, 90 % success
(normal, panic, contact, critical risk, physical, offensive, multi-hit)


neutral symbol

100 % success
 The launcher gets 2 neutral symbol cards in their hand
has a passive effect in the hand
(+1 power on major symbol launched attacks, +2 power on major symbol received attacks)
(normal, minor symbol, passive effect)


healing saliva

follows the number of bleeding cards in the target's hand
 100 % success
 adds 1 health points to the target, the target has a 100 % chance to put 1 card bleeding into their discard pile
(normal, blood, mouth, contact, offensive, manipulation)


pointed horn

100 % success
 the launcher has a 50 % chance of becoming +1 in physical defense, for about 1 turns
 has a passive effect in the hand
(+3 power on tackle launched attacks, )
(normal, passive effect)


immunity against ghost:

works as a parry against a "ghost" card
requires the launcher to be "normal" type, 85 % success
 The launcher gets 1 "immunity against ghost" cards in their hand, The launcher can't draw during 1 turns,
(normal, parry)


reflex normalization:

level 1, works as a parry against a ghost card, 100 % success
100 % chance of changing the launcher's type into normal,
(normal, parry, type)


yawn:

level 1, 75 % success
in 1 turns the target has a 100 % chance of becoming +1 in sleep, for up to 2 turns,
(normal, mouth, status, offensive)


increase in power:

level 1, 100 % success
the launcher has a 100 % chance of becoming +1 in special attack, for up to 8 turns,
(normal, stat)


neutral talent:

level 1, 100 % success
The launcher takes the neutral posture
(),
(normal, posture)


echo:

level 1
works as a reaction against a sound card, 10 magical power, 100 % success
the launcher has a 100 % chance to take 1 card sound from their discard pile, take 1 card sound from their exile,
(normal, sound, double try, reaction, magical, offensive, manipulation)


acoustic disturbance:

level 1
3 magical power, 100 % success
the target has a 100 % chance to put 1 card sound into their exile,
(normal, sound, magical, offensive, manipulation)


hibernate:

level 1
works following the launcher's freezing status, 100 % success
adds 20 health points to the launcher, the launcher has a 100 % chance of becoming +1 in sleep, for up to 2 turns,
(normal, status)


natural indemnity:

level 1
follows the number of   cards in the launcher's exile, 100 % success
the launcher has a 100 % chance to take 1 card from their deck,
(normal, manipulation)


protection symbol

Level 1
works as a parry against a major symbol card
85 % success
The launcher gets 1 protection symbol cards in their hand, The launcher can't draw during 2 turns
(normal, parry, major symbol)


double team:

level 2
90 % success
the launcher has a 100 % chance of becoming +1 in dodge, for up to 8 turns,
(normal, stat)


scratch:

level 2
4 physical power, 100 % success
(normal, contact, hand, physical, offensive)


slap:

level 3
5 physical power, 100 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns,
(normal, contact, hand, physical, offensive)


supplement:

level 3
100 % success
the launcher has a 100 % chance to take 1 card from their deck,
(normal, manipulation)


mutual normalization:

level 4
100 % success
100 % chance of changing the launcher's type into normal, 100 % chance of changing the target's type into normal,
(normal, offensive, type)


magical ray:

level 4
5 magical power, 100 % success
(normal, ray, magical, offensive)


herbivorous:

level 5
100 % success
The launcher takes the herbivorous posture
(+4 power on tackle launched attacks, -3 power on grass received attacks, +3 power on fang received attacks),
(normal, posture)


time choc:

Level 5
works depending on the turn number
100 % success
 takes1 health points from its target,
(normal, time, offensive)


time healing:

Level 5
works depending on the turn number
100 % success
 adds 1 health points to the launcher,
(normal, time)


advance clock:

Level 5
100 % success
 the launcher has a 100 % chance to take 1 card "time" from their deck,
(normal, time, manipulation)


return clock:

Level 5
100 % success
 the launcher has a 100 % chance to take 1 card "time" from their discard pile,
(normal, time, manipulation)


body slam:

level 6
10 physical power, 100 % success
the target has a 10 % chance of becoming +1 in paralysis, for up to 1 turns,
(normal, contact, physical, offensive)


ordinary mace:

level 6
7 physical power, 80 % success
the target has a 80 % chance to put 2 card fighting into their exile,
(normal, weapon, mace, double try, physical, offensive)


swagger:

level 6
100 % success
the target has a 100 % chance of becoming +2 in physical attack, +2 in special attack, for up to 2 turns, the target has a 100 % chance of becoming +2 in confusion, for up to 2 turns,
(normal, stat, offensive, status)


take down:

level 8
15 physical power, the launcher suffers 30 % of the damages caused to the target, 70 % success
the target has a 10 % chance of becoming +1 in fear, for up to 1 turns,
(normal, tackle, contact, physical, offensive)


little flood of energy:

level 8
10 magical power, 100 % success
(normal, magical, offensive)


fury swipes:

level 10
4 physical power, can hit up to 5 times, 100 % success
(normal, contact, hand, physical, offensive, multi-hit)


reset:

level 10
100 % success
the launcher has a 100 % chance to take 5 card from their deck, put 999 card into their discard pile,
(normal, manipulation)


big flood of energy:

level 15
15 magical power, 100 % success
(normal, surge, magical, offensive)


natural migration:

level 15
works following the number of normal cards in the launcher's hand, 100 % success
the launcher has a 100 % chance to take 1 card normal from their deck, put 1 card normal into their discard pile,
(normal, manipulation)


general neutralization:

level 18
100 % success
The launcher takes the neutral posture
(), The target takes the neutral posture
(), Changes the environment to neutral
(normal, environment, posture, offensive)


giga impact:

level 20
30 physical power, the launcher suffers 50 % of the damages caused to the target, 90 % success
the target has a 50 % chance of becoming +2 in fear, for up to 1 turns,
(normal, tackle, contact, physical, offensive)


sound surge:

level 22
works following the number of sound cards in the launcher's hand, 8 magical power, 100 % success
(normal, sound, surge, magical, offensive)